A heavily armored dwarf with a pair of chatterswords and some kind of strange weaponized contraption on his back
Dwarf Coglayer 3 Fighter 2;
HD:* 3d4+2d10+10 (34 hp);
AC: 23 (10+10 Armor+3 shield)
Base Attack/Grapple: 8
Attack: Chattersword 1d3+7) or Heavy Crossbow 5)
Full Attack: 2 Chatterswords 1d3+7) or 2 heavy crossbows +7 ranged
Special Attacks: 10 Steampowers, Integrated Parts
Special Qualities: Darkvision 60ft, Stonecunning, Mech Empathy, Stability +8
Saves: Fort +7, Ref + 4, Will +4
Abilities: Str 12 (20), Dex 16, Con 16, Inteligence 18, Wisdom 12, Cha 12
Skills: Craft (blacksmithing) +14, Craft (mechcraft) +15, Disable Divice +9, Knowledge (Architecture and Engineering) +10, Knowledge (Arcana) +10, Knowledge (Geography) +10, Knowledge (Dungeoneering) +10, Knowledge (plane) +10, Knowledge (Steamengines) +10, Knowledge (Mechs) +10, Listen +7, Jump +10, Mech Pilot +9
Feats: Gearhead, Weapon Proficiency Chattersword (b), Craft Steam Gear (b), Mechanized Combat Practice , Weapon Focus (Chattersword), Exotic Armor Proficiency (hydrolic)
Ultimate Combat Wombat: Descriminator+Animator+2 Iron Arms armed with a chattersword+Boiler+Force Generator. Targeter with Heavy Crossbow+Voice Comand+Ranger+Automator
Malador was raised in the Irontooth Clans, where, even among the diverse and open-minded community of innovators and novates, he is considered something of an oddball. Malador is on a quest to become the best there is at… whatever! He hasn’t quite figured that part out yet. But he’s a good hand with a chattersword. In fact, he’s a good four hands with a pair of chatterswords.
Boasting a very “don’t bother me with trivial details” kind of personality, he is looking to integrate himself into someone else’s legend.
Malador is a natural tinkerer, although everything he’s designed so far he’s done with the intent of making himself more dangerous in combat. He’s a fair pilot and a decent gunner besides.